Blender 2.7 XPS ToolsI rewrote the Xnalara/XPS importer-exported from scratch. Now it has better performance, unicode character support, binary and ascii import/export, pose import import/export and default pose support.johnzero7
First thing is the new XPS Toolshelf. It only appears in object mode and the available options depend on the current selected objects.
You can import from the file menu or use the toolshelf for quicker access. Also from the XPS toolshlef you can change the view mode to GLSL, Shadeless materials and reset to normal.
Importing to Blender
When importing Xnalara/XPS models bones that don't affect the mesh will be moved to the layer 2 of the armature.
Pose bones will be colored according to Bone Groups and affected meshes.To import a pose, just make selection that includes the armature and import the pose. The selection can include other objects (meshes, lamps, etc.) but the pose will be applied only to the first armature within the s
Blender 2.7x XPS tools 1.32 New features.johnzero7
Bone Rename to Blender Convention and I/O for animations!!
(Quick edit: added the button to reconstruct the original XPS bone name)
Bone Rename to Blender Convention
This new button XPS to Blender renames all the bones in the active armature to the Blender bone name convention.
Blender needs the bone names to follow certain naming convention for some functionalities. In this case the words .L and .R must be at the end of the name. If this words are in any other part of the name Blender can't identify them.
So this button simple cuts the word left and right from the name, reaplaces them with the place holder word *side* and adds the appropiate side indicator at the end.
The button Blender to XPS reconstrucs the original XPS bone name. It does so removing from the end the words .L and .R and replacing the placeholder *side* with words left or right
I/O for ani